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Hack the Planet

From-scratch cinematic movie-hacker simulator — mash any key, outrun the trace, exfiltrate fictional files, and earn a mission report

Screenshot of Hack the Planet

The current Hack the Planet was rewritten from scratch as an interactive hacker-movie simulator. Pick an overconfident two-word handle, choose a completely fictional target, and mash any keys while impossible code pours onto the screen. The run moves through access, a firewall counterattack, password cracking, file exfiltration, and a debrief that grades the operator from Script Kiddie to Zero Cool Certified.

Everything is theatre: no targets are scanned, no external systems are contacted, and every exploit is invented. ESC opens a boss-screen spreadsheet, the phone layout adds a large MASH button, the world map decodes real TopoJSON without a mapping library, and synth-only sound effects are generated with WebAudio.

The rewrite ships as one small Go binary using only the standard library, with every static asset embedded. The simulation itself runs client-side in vanilla JavaScript modules with two canvases, CSS, and no framework or build step. There is no database, analytics, runtime dependency, or outbound network call beyond serving the app itself.